3D Design
ILLUSTRATION
ART

This environment was created for an indie game and depicts a stored nuclear bomb. The project focuses on detailed modeling, realistic lighting, and a carefully crafted atmosphere to enhance the player experience.

Restricted Zone

These environments were developed using a modular workflow to ensure consistency and facilitate iteration.

High-poly models were created and baked into optimized, game-ready assets, with Substance Painter used for realistic texturing of metal, concrete, and industrial surfaces.

Lighting and rendering were completed in Blender, using a combination of physically accurate lights and subtle volumetric effects to achieve an immersive atmosphere.

Unreal Engine was used for final scene assembly and optimization, while Photoshop and Quixel Bridge supported texture refinement and additional asset integration.

Post-processing adjustments ensured balanced color, exposure, and depth across the scene.

I created the bunker environment using a modular workflow to maintain consistent scale and allow efficient iteration. The scene includes a game-ready grenade, modeled, baked, and textured for real-time use. Materials and textures were optimized to balance visual quality and performance, while the environment was assembled to create an immersive and believable bunker setting suitable for gameplay.

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Animation for NASA

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